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Searched refs:blendConstant4W (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.cpp656 factor.blendConstant4W[0][0] = blendConstantR; in setBlendConstant()
657 factor.blendConstant4W[0][1] = blendConstantR; in setBlendConstant()
658 factor.blendConstant4W[0][2] = blendConstantR; in setBlendConstant()
659 factor.blendConstant4W[0][3] = blendConstantR; in setBlendConstant()
661 factor.blendConstant4W[1][0] = blendConstantG; in setBlendConstant()
662 factor.blendConstant4W[1][1] = blendConstantG; in setBlendConstant()
663 factor.blendConstant4W[1][2] = blendConstantG; in setBlendConstant()
664 factor.blendConstant4W[1][3] = blendConstantG; in setBlendConstant()
666 factor.blendConstant4W[2][0] = blendConstantB; in setBlendConstant()
667 factor.blendConstant4W[2][1] = blendConstantB; in setBlendConstant()
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DPixelProcessor.hpp179 word4 blendConstant4W[4]; member
/external/swiftshader/src/Shader/
DPixelRoutine.cpp928 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
929 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
930 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
938 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
939 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
940 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
991 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()