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Searched refs:blend_factor (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_dump_defines.c138 DEFINE_UTIL_DUMP_CONTINUOUS(blend_factor)
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
Dd3d11gears.cpp416 …float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impre… in draw() local
443 ctx->OMSetBlendState(blend, blend_factor, ~0); in draw()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c136 static int blend_factor( GLenum factor, GLboolean is_src ) in blend_factor() function
232 func = (blend_factor( ctx->Color.Blend[0].SrcRGB, GL_TRUE ) << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state()
233 (blend_factor( ctx->Color.Blend[0].DstRGB, GL_FALSE ) << R200_DST_BLEND_SHIFT); in r200_set_blend_state()
266 funcA = (blend_factor( ctx->Color.Blend[0].SrcA, GL_TRUE ) << R200_SRC_BLEND_SHIFT) | in r200_set_blend_state()
267 (blend_factor( ctx->Color.Blend[0].DstA, GL_FALSE ) << R200_DST_BLEND_SHIFT); in r200_set_blend_state()