Home
last modified time | relevance | path

Searched refs:buffTex (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp2049 auto& buffTex = fHWBufferTextures[i]; in notifyBufferReleased() local
2050 if (uniqueID != buffTex.fAttachedBufferUniqueID) { in notifyBufferReleased()
2058 if (!buffTex.fKnownBound) { in notifyBufferReleased()
2059 SkASSERT(buffTex.fTextureID); in notifyBufferReleased()
2060 GL_CALL(BindTexture(GR_GL_TEXTURE_BUFFER, buffTex.fTextureID)); in notifyBufferReleased()
2061 buffTex.fKnownBound = true; in notifyBufferReleased()
2064 this->glCaps().configSizedInternalFormat(buffTex.fTexelConfig), 0)); in notifyBufferReleased()
3108 BufferTexture& buffTex = fHWBufferTextures[unitIdx]; in bindTexelBuffer() local
3110 if (!buffTex.fKnownBound) { in bindTexelBuffer()
3111 if (!buffTex.fTextureID) { in bindTexelBuffer()
[all …]