Searched refs:contextB (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/core/ |
D | SkComposeShader.cpp | 91 SkShader::Context* contextB = fShaderB->makeContext(newRec, alloc); in onMakeContext() local 92 if (!contextA || !contextB) { in onMakeContext() 96 return alloc->make<ComposeShaderContext>(*this, rec, contextA, contextB); in onMakeContext() 101 SkShader::Context* contextA, SkShader::Context* contextB) in ComposeShaderContext() argument 104 , fShaderContextB(contextB) {} in ComposeShaderContext()
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D | SkComposeShader.h | 46 SkShader::Context* contextA, SkShader::Context* contextB);
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 162 EGLContext contextB = EGL_NO_CONTEXT; in iterate() local 185 contextB = createContext(*display, contextA, config); in iterate() 218 makeCurrent(*display, contextB, *surface); in iterate() 238 makeCurrent(*display, contextB, *surface); in iterate() 256 egl.destroyContext(*display, contextB); in iterate() 257 contextB = EGL_NO_CONTEXT; in iterate() 270 egl.destroyContext(*display, contextB); in iterate() 271 contextB = EGL_NO_CONTEXT; in iterate() 281 if (contextB != EGL_NO_CONTEXT) in iterate() 282 egl.destroyContext(*display, contextB); in iterate()
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D | teglRobustnessTests.cpp | 1871 …EGLContext contextB = egl.createContext(m_eglDisplay, m_eglConfig, contextA.getContext(), attribLi… in iterate() local 1883 if (contextB != EGL_NO_CONTEXT) in iterate() 1884 egl.destroyContext(m_eglDisplay, contextB); in iterate() 1925 …RenderingContext contextB(m_eglTestCtx, attribListShared, m_eglConfig, m_eglDisplay, contextA.getC… in iterate() local 1948 contextB.makeCurrent(m_eglSurface); in iterate() 2116 RenderingContext contextB(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT); in iterate() local
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