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Searched refs:contextB (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkComposeShader.cpp91 SkShader::Context* contextB = fShaderB->makeContext(newRec, alloc); in onMakeContext() local
92 if (!contextA || !contextB) { in onMakeContext()
96 return alloc->make<ComposeShaderContext>(*this, rec, contextA, contextB); in onMakeContext()
101 SkShader::Context* contextA, SkShader::Context* contextB) in ComposeShaderContext() argument
104 , fShaderContextB(contextB) {} in ComposeShaderContext()
DSkComposeShader.h46 SkShader::Context* contextA, SkShader::Context* contextB);
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp162 EGLContext contextB = EGL_NO_CONTEXT; in iterate() local
185 contextB = createContext(*display, contextA, config); in iterate()
218 makeCurrent(*display, contextB, *surface); in iterate()
238 makeCurrent(*display, contextB, *surface); in iterate()
256 egl.destroyContext(*display, contextB); in iterate()
257 contextB = EGL_NO_CONTEXT; in iterate()
270 egl.destroyContext(*display, contextB); in iterate()
271 contextB = EGL_NO_CONTEXT; in iterate()
281 if (contextB != EGL_NO_CONTEXT) in iterate()
282 egl.destroyContext(*display, contextB); in iterate()
DteglRobustnessTests.cpp1871 …EGLContext contextB = egl.createContext(m_eglDisplay, m_eglConfig, contextA.getContext(), attribLi… in iterate() local
1883 if (contextB != EGL_NO_CONTEXT) in iterate()
1884 egl.destroyContext(m_eglDisplay, contextB); in iterate()
1925 …RenderingContext contextB(m_eglTestCtx, attribListShared, m_eglConfig, m_eglDisplay, contextA.getC… in iterate() local
1948 contextB.makeCurrent(m_eglSurface); in iterate()
2116 RenderingContext contextB(m_eglTestCtx, attribList, m_eglConfig, m_eglDisplay, EGL_NO_CONTEXT); in iterate() local