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Searched refs:convertFixed12 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp65 Short4 convertFixed12(RValue<Float4> cf);
66 void convertFixed12(Vector4s &cs, Vector4f &cf);
DSamplerCore.hpp65 void convertFixed12(Short4 &ci, Float4 &cf);
66 void convertFixed12(Vector4s &cs, Vector4f &cf);
DPixelPipeline.cpp25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1… in setBuiltins()
26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins()
27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins()
28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins()
30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins()
31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins()
32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins()
33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins()
1259 Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) in convertFixed12() function in sw::PixelPipeline
1264 void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::PixelPipeline
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DSamplerCore.cpp135 convertFixed12(c, cf); in sampleTexture()
2107 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12() function in sw::SamplerCore
2112 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::SamplerCore
2114 convertFixed12(cs.x, cf.x); in convertFixed12()
2115 convertFixed12(cs.y, cf.y); in convertFixed12()
2116 convertFixed12(cs.z, cf.z); in convertFixed12()
2117 convertFixed12(cs.w, cf.w); in convertFixed12()