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Searched refs:convertFixed16 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.hpp65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
DPixelProgram.cpp624 color.x = convertFixed16(c[index].x, false); in rasterOperation()
625 color.y = convertFixed16(c[index].y, false); in rasterOperation()
626 color.z = convertFixed16(c[index].z, false); in rasterOperation()
627 color.w = convertFixed16(c[index].w, false); in rasterOperation()
DPixelPipeline.cpp1185 UShort4 fog = convertFixed16(f, true); in fogBlend()
DPixelRoutine.cpp2363 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine