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Searched refs:dUVdxy (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp1416 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod() local
1418 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod()
1425 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod()
1493 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube() local
1495 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLodCube()