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Searched refs:dest16U (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp261 unsigned short *dest16U = reinterpret_cast<unsigned short*>(dest + xoffset * 8); in LoadImageRow() local
266 dest16U[4 * x + 0] = (rgba & 0x00000FFC) >> 2; in LoadImageRow()
267 dest16U[4 * x + 1] = (rgba & 0x003FF000) >> 12; in LoadImageRow()
268 dest16U[4 * x + 2] = (rgba & 0xFFC00000) >> 22; in LoadImageRow()
269 dest16U[4 * x + 3] = (rgba & 0x00000003); in LoadImageRow()