Searched refs:dot2 (Results 1 – 7 of 7) sorted by relevance
/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/ |
D | DormandPrince54StepInterpolator.java | 203 final double dot2 = 1 - twoTheta; in computeInterpolatedStateAndDerivatives() local 209 interpolatedDerivatives[i] = v1[i] + dot2 * v2[i] + dot3 * v3[i] + dot4 * v4[i]; in computeInterpolatedStateAndDerivatives()
|
D | GraggBulirschStoerStepInterpolator.java | 322 final double dot2 = theta * (2 - 3 * theta) / h; in computeInterpolatedStateAndDerivatives() local 332 interpolatedDerivatives[i] = dot1 * p1 + dot2 * p2 + dot3 * p3; in computeInterpolatedStateAndDerivatives()
|
D | DormandPrince853StepInterpolator.java | 364 final double dot2 = theta * (2 - 3 * theta); in computeInterpolatedStateAndDerivatives() local 379 interpolatedDerivatives[i] = v[0][i] + dot1 * v[1][i] + dot2 * v[2][i] + in computeInterpolatedStateAndDerivatives()
|
/external/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 492 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2() function 875 dst = Sqrt(dot2(src, src)); in len2() 897 Float4 dot2 = dx * dx + dy * dy; in dist2() local 898 dst = Sqrt(dot2); in dist2() 932 Float4 t = dot2(src0, src1); in dp2() 942 Float4 t = dot2(src0, src1) + src2.x; in dp2add() 1329 Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward2() 1363 Float4 d = dot2(N, I); in reflect2() 1400 Float4 d = dot2(N, I); in refract2() 1468 Float4 dot = dot2(src, src); in nrm2()
|
D | ShaderCore.hpp | 112 Float4 dot2(const Vector4f &v0, const Vector4f &v1);
|
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 104 int dot2 = (point.x()-p2.x()) * (p3.y()-p2.y()) + (point.y()-p2.y()) * (p2.x()-p3.x()); in isInsideQuad() local 107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
|
/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 106 int dot2 = (point.x()-p2.x()) * (p3.y()-p2.y()) + (point.y()-p2.y()) * (p2.x()-p3.x()); in isInsideQuad() local 109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
|