/external/llvm/test/CodeGen/AMDGPU/ |
D | pv-packing.ll | 19 %11 = call float @llvm.r600.dot4(<4 x float> %9, <4 x float> %9) 32 %24 = call float @llvm.r600.dot4(<4 x float> %23, <4 x float> %10) 39 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | llvm.r600.dot4.ll | 3 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) nounwind readnone 8 %dp4 = call float @llvm.r600.dot4(<4 x float> %src0, <4 x float> %src1) nounwind readnone
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D | max-literals.ll | 26 %17 = call float @llvm.r600.dot4(<4 x float> %15,<4 x float> %16) 55 %17 = call float @llvm.r600.dot4(<4 x float> %15,<4 x float> %16) 62 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | predicate-dp4.ll | 14 %4 = call float @llvm.r600.dot4(<4 x float> %0, <4 x float> %0) 24 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | shared-op-cycle.ll | 20 %res = call float @llvm.r600.dot4(<4 x float> %v2, <4 x float> %v2) 27 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | literals.ll | 57 …%0 = call float @llvm.r600.dot4(<4 x float> <float 1.0, float 1.0, float 1.0, float 1.0>, <4 x flo… 62 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | big_alu.ll | 101 %tmp90 = call float @llvm.r600.dot4(<4 x float> %tmp85, <4 x float> %tmp89) 114 %tmp103 = call float @llvm.r600.dot4(<4 x float> %tmp98, <4 x float> %tmp102) 123 %tmp112 = call float @llvm.r600.dot4(<4 x float> %tmp107, <4 x float> %tmp111) 135 %tmp124 = call float @llvm.r600.dot4(<4 x float> %tmp119, <4 x float> %tmp123) 352 %tmp331 = call float @llvm.r600.dot4(<4 x float> %tmp326, <4 x float> %tmp330) 385 %tmp364 = call float @llvm.r600.dot4(<4 x float> %tmp359, <4 x float> %tmp363) 411 %tmp390 = call float @llvm.r600.dot4(<4 x float> %tmp385, <4 x float> %tmp389) 738 %tmp621 = call float @llvm.r600.dot4(<4 x float> %tmp616, <4 x float> %tmp620) 752 %tmp635 = call float @llvm.r600.dot4(<4 x float> %tmp630, <4 x float> %tmp634) 812 %tmp666 = call float @llvm.r600.dot4(<4 x float> %tmp661, <4 x float> %tmp665) [all …]
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D | pv.ll | 104 %96 = call float @llvm.r600.dot4(<4 x float> %91, <4 x float> %95) 140 %132 = call float @llvm.r600.dot4(<4 x float> %127, <4 x float> %131) 155 %147 = call float @llvm.r600.dot4(<4 x float> %142, <4 x float> %146) 222 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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D | load-input-fold.ll | 91 %86 = call float @llvm.r600.dot4(<4 x float> %81, <4 x float> %85) 98 declare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
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/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/ |
D | DormandPrince54StepInterpolator.java | 205 final double dot4 = twoTheta * (1 + theta * (twoTheta - 3)); in computeInterpolatedStateAndDerivatives() local 209 interpolatedDerivatives[i] = v1[i] + dot2 * v2[i] + dot3 * v3[i] + dot4 * v4[i]; in computeInterpolatedStateAndDerivatives()
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D | DormandPrince853StepInterpolator.java | 366 final double dot4 = theta2 * (3 + theta * (5 * theta - 8)); in computeInterpolatedStateAndDerivatives() local 380 dot3 * v[3][i] + dot4 * v[4][i] + in computeInterpolatedStateAndDerivatives()
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | simd_vec4.inl | 575 return sqrt(dot4(x, x)); 583 return fastSqrt(dot4(x, x)); 591 return niceSqrt(dot4(x, x)); 625 GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4 function
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D | simd_vec4.hpp | 480 detail::fvec4SIMD dot4(
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_cliptest_tmp.h | 122 if (dot4(clipvertex, plane[plane_idx]) < 0) in TAG()
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D | draw_pt_post_vs.c | 64 dot4(const float *a, const float *b) in dot4() function
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D | draw_pipe_clip.c | 262 dot4(const float *a, const float *b) in dot4() function 289 dp = dot4(vert->clip, plane); in getclipdist()
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/external/swiftshader/src/Shader/ |
D | PixelProgram.cpp | 1078 dst.x = dot4(src0, row0); in M4X3() 1079 dst.y = dot4(src0, row1); in M4X3() 1080 dst.z = dot4(src0, row2); in M4X3() 1090 dst.x = dot4(src0, row0); in M4X4() 1091 dst.y = dot4(src0, row1); in M4X4() 1092 dst.z = dot4(src0, row2); in M4X4() 1093 dst.w = dot4(src0, row3); in M4X4()
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D | VertexProgram.cpp | 981 dst.x = dot4(src0, row0); in M4X3() 982 dst.y = dot4(src0, row1); in M4X3() 983 dst.z = dot4(src0, row2); in M4X3() 993 dst.x = dot4(src0, row0); in M4X4() 994 dst.y = dot4(src0, row1); in M4X4() 995 dst.z = dot4(src0, row2); in M4X4() 996 dst.w = dot4(src0, row3); in M4X4()
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D | VertexPipeline.cpp | 763 t.w = dot4(T, texTrans3); in processTextureCoordinate() 770 t.z = dot4(T, texTrans2); in processTextureCoordinate() 777 t.y = dot4(T, texTrans1); in processTextureCoordinate() 784 t.x = dot4(T, texTrans0); in processTextureCoordinate()
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D | ShaderCore.cpp | 502 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4() function 885 dst = Sqrt(dot4(src, src)); in len4() 916 Float4 dot4 = dx * dx + dy * dy + dz * dz + dw * dw; in dist4() local 917 dst = Sqrt(dot4); in dist4() 962 Float4 dot = dot4(src0, src1); in dp4() 1346 Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward4() 1380 Float4 d = dot4(N, I); in reflect4() 1423 Float4 d = dot4(N, I); in refract4() 1490 Float4 dot = dot4(src, src); in nrm4()
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D | ShaderCore.hpp | 114 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
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/external/mesa3d/src/gallium/drivers/radeon/ |
D | R600Instructions.td | 567 class DOT4_Pat <Instruction dot4> : Pat < 569 (dot4 R600_Reg128:$src0, R600_Reg128:$src1, 0)
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