Searched refs:dudxy (Results 1 – 1 of 1) sorted by relevance
1409 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLod() local1412 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLod()1467 Float4 dudxy = u.ywyw - u; in computeLodCube() local1472 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()1476 dudxy *= dudxy; in computeLodCube()1480 dudxy += dvdxy; in computeLodCube()1481 dudxy += dsdxy; in computeLodCube()1483 lod = Max(Float(dudxy.x), Float(dudxy.y)); // FIXME: Max(dudxy.x, dudxy.y); in computeLodCube()1487 Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); in computeLodCube() local1490 Float4 duvdxy = Float4(dudxy.xz, dvdxy.xz); in computeLodCube()[all …]