Searched refs:dx13 (Results 1 – 1 of 1) sorted by relevance
295 float dx13 = points[2][0] - points[0][0]; in is_bezier_line() local304 return floatsEqual(dx12 * dy13, dx13 * dy12); in is_bezier_line()309 return (floatsEqual(dx12 * dy13, dx13 * dy12) && in is_bezier_line()