Searched refs:enableLeave (Results 1 – 4 of 4) sorted by relevance
71 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader()788 enable &= enableLeave; in enableMask()1311 Int4 restoreLeave = enableLeave; in CALL()1316 enableLeave = restoreLeave; in CALL()1351 Int4 restoreLeave = enableLeave; in CALLNZb()1356 enableLeave = restoreLeave; in CALLNZb()1382 Int4 restoreLeave = enableLeave; in CALLNZp()1389 enableLeave = restoreLeave; in CALLNZp()1677 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()1746 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
95 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program()935 enable &= enableLeave; in enableMask()1092 Int4 restoreLeave = enableLeave; in CALL()1097 enableLeave = restoreLeave; in CALL()1132 Int4 restoreLeave = enableLeave; in CALLNZb()1137 enableLeave = restoreLeave; in CALLNZb()1163 Int4 restoreLeave = enableLeave; in CALLNZp()1170 enableLeave = restoreLeave; in CALLNZp()1459 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()1528 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
56 Int4 enableLeave; member in sw::VertexProgram
83 Int4 enableLeave; member in sw::PixelProgram