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Searched refs:fFloatPrecisions (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrShaderCaps.cpp110 if (fFloatPrecisions[s][p].supported()) { in dump()
114 fFloatPrecisions[s][p].fLogRangeLow, in dump()
115 fFloatPrecisions[s][p].fLogRangeHigh, in dump()
116 fFloatPrecisions[s][p].fBits); in dump()
176 const PrecisionInfo* info = fFloatPrecisions[s]; in initSamplerPrecisionTable()
/external/skia/src/gpu/vk/
DGrVkCaps.cpp237 auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision]; in initShaderCaps()
241 auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision]; in initShaderCaps()
245 shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump; in initShaderCaps()
/external/skia/include/gpu/
DGrShaderCaps.h90 return fFloatPrecisions[shaderType][precision]; in getFloatShaderPrecisionInfo()
293 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; variable
/external/skia/src/gpu/gl/
DGrGLCaps.cpp1294 shaderCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0]; in initShaderPrecisionTable()
1295 shaderCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1]; in initShaderPrecisionTable()
1296 shaderCaps->fFloatPrecisions[s][p].fBits = bits; in initShaderPrecisionTable()
1298 first = &shaderCaps->fFloatPrecisions[s][p]; in initShaderPrecisionTable()
1302 (*first != shaderCaps->fFloatPrecisions[s][p]); in initShaderPrecisionTable()
1315 shaderCaps->fFloatPrecisions[s][p].fLogRangeLow = 127; in initShaderPrecisionTable()
1316 shaderCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127; in initShaderPrecisionTable()
1317 shaderCaps->fFloatPrecisions[s][p].fBits = 23; in initShaderPrecisionTable()
1328 shaderCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = in initShaderPrecisionTable()
1329 … shaderCaps->fFloatPrecisions[kVertex_GrShaderType][p]; in initShaderPrecisionTable()