Searched refs:firstStage (Results 1 – 3 of 3) sorted by relevance
488 int firstStage = nullValue; in getFirstStage() local494 firstStage = de::min(firstStage, index); in getFirstStage()497 if (firstStage == nullValue) in getFirstStage()500 return s_shaderStageOrder[firstStage]; in getFirstStage()
1253 const glu::ShaderType firstStage = getShaderMaskFirstStage(stageBits); in isArrayedInterface() local1254 return firstStage == glu::SHADERTYPE_TESSELLATION_CONTROL || in isArrayedInterface()1255 firstStage == glu::SHADERTYPE_TESSELLATION_EVALUATION || in isArrayedInterface()1256 firstStage == glu::SHADERTYPE_GEOMETRY; in isArrayedInterface()5181 const glu::ShaderType firstStage = getShaderMaskFirstStage(presentShadersMask); in generateProgramInputBlockContents() local5187 if (firstStage == glu::SHADERTYPE_VERTEX) in generateProgramInputBlockContents()5193 else if (firstStage == glu::SHADERTYPE_FRAGMENT || !inDefaultBlock) in generateProgramInputBlockContents()5213 else if (firstStage == glu::SHADERTYPE_TESSELLATION_CONTROL || in generateProgramInputBlockContents()5214 firstStage == glu::SHADERTYPE_GEOMETRY) in generateProgramInputBlockContents()5227 else if (firstStage == glu::SHADERTYPE_TESSELLATION_EVALUATION) in generateProgramInputBlockContents()[all …]
1020 bool firstStage = true; in execute() local1027 if (!firstStage) in execute()1030 firstStage = true; in execute()