Searched refs:fragInput (Results 1 – 1 of 1) sorted by relevance
83 const rsg::ShaderInput* fragInput = *fragInIter; in generateProgramDeclaration() local84 …decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType(… in generateProgramDeclaration()147 const rsg::ShaderInput* fragInput = *fragInIter; in RandomShaderProgram() local148 …const rsg::Variable* vertexOutput = findShaderOutputByName(vertexShader, fragInput->getVariable()-… in RandomShaderProgram()