Searched refs:iBaseTexture (Results 1 – 2 of 2) sorted by relevance
803 long Direct3DDevice9Ex::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() argument805 …ACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); in SetTexture()807 return Direct3DDevice9::SetTexture(sampler, iBaseTexture); in SetTexture()
4461 long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) in SetTexture() argument4465 …ACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); in SetTexture()4477 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture()