Searched refs:inventoryLength (Results 1 – 7 of 7) sorted by relevance
163 for (int i = 0; i < monster.inventoryLength(); i++) { in main()228 TestEq(monster.inventoryLength(), 5); in TestBuffer()230 for (int i = 0; i < monster.inventoryLength(); i++) in TestBuffer()325 TestEq(monsterObject.inventoryLength(), inventory.length); in TestCreateByteVector()346 TestEq(monsterObject.inventoryLength(), inventory.length); in TestCreateUninitializedVector()
120 assert.strictEqual(monster.inventoryLength(), 5);122 for (var i = 0; i < monster.inventoryLength(); i++) {
686 MyGame.Example.Monster.prototype.inventoryLength = function() { method in MyGame.Example.Monster
86 for (int i = 0; i < monster.inventoryLength(); i++) { in main()
86 for (var i = 0; i < monster.inventoryLength(); i++) {
30 public int inventoryLength() { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } in inventoryLength() method in Monster
1543 int invLength = monster.inventoryLength();1567 var invLength = monster.inventoryLength();