Searched refs:m_eOverallDirection (Results 1 – 2 of 2) sorted by relevance
54 m_eOverallDirection(CFX_BidiChar::LEFT) { in CFX_BidiString()79 if (m_eOverallDirection != CFX_BidiChar::RIGHT) { in SetOverallDirectionRight()81 m_eOverallDirection = CFX_BidiChar::RIGHT; in SetOverallDirectionRight()
58 return m_eOverallDirection; in OverallDirection()72 CFX_BidiChar::Direction m_eOverallDirection; variable