Searched refs:m_isLocalArray (Results 1 – 1 of 1) sorted by relevance
1045 bool m_isLocalArray; member in deqp::egl::__anon80c5ce610111::ShadersOOB1064 m_isLocalArray = (m_resourceType == RESOURCETYPE_LOCAL_ARRAY); in ShadersOOB()1203 if (m_isLocalArray) in genNonComputeSource()1242 if (m_isLocalArray) in genComputeSource()1280 if (!m_isUBO && !m_isLocalArray && (m_shaderType != SHADERTYPE_COMPUTE)) in setup()1337 if (!m_isLocalArray) in setup()1379 if (!m_isLocalArray) in teardown()