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Searched refs:m_timer (Results 1 – 3 of 3) sorted by relevance

/external/eigen/demos/opengl/
Dquaternion_demo.cpp271 m_alpha += double(m_timer.interval()) * 1e-3; in animate()
343 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in keyPressEvent()
344 m_timer.start(1000/30); in keyPressEvent()
357 disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in stopAnimation()
358 m_timer.stop(); in stopAnimation()
546 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in resetCamera()
547 m_timer.start(1000/30); in resetCamera()
Dquaternion_demo.h62 QTimer m_timer; variable
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm46 NSTimer* m_timer; // timer for rendering our OpenGL content field
550m_timer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / KFPS) target:self selector:@selector(rend…
674 [m_timer invalidate];