Searched refs:nFPS (Results 1 – 2 of 2) sorted by relevance
293 PVRTuint32 nFPS; /*!< The frames per second the animation should be played at */ member
962 if(!WriteData32(pFile, ePODFileFPS, &s.nFPS)) return false; in WritePOD()1637 s.nFPS = 30; in ReadScene()1668 case ePODFileFPS: if(!src.Read32(s.nFPS)) return false; break; in ReadScene()1953 nFPS = scene.nFPS;