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Searched refs:nextAngle (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/pathops/
DSkOpSegment.cpp338 void SkOpSegment::ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSum() argument
350 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSum()
355 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum()
358 nextAngle); in ComputeOneSum()
360 nextSegment->setUpWindings(nextAngle->start(), nextAngle->end(), &sumMiWinding, in ComputeOneSum()
362 last = nextSegment->markAngle(maxWinding, sumWinding, nextAngle); in ComputeOneSum()
364 nextAngle->setLastMarked(last); in ComputeOneSum()
367 void SkOpSegment::ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle, in ComputeOneSumReverse() argument
379 SkOpSegment* nextSegment = nextAngle->segment(); in ComputeOneSumReverse()
384 nextSegment->setUpWindings(nextAngle->end(), nextAngle->start(), &sumMiWinding, in ComputeOneSumReverse()
[all …]
DSkOpSegment.h112 static void ComputeOneSum(const SkOpAngle* baseAngle, SkOpAngle* nextAngle,
114 static void ComputeOneSumReverse(SkOpAngle* baseAngle, SkOpAngle* nextAngle,
/external/deqp/modules/gles31/functional/
Des31fShaderMultisampleInterpolationTests.cpp804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI; in setupRenderData() local
814 …angleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle),… in setupRenderData()