Searched refs:requiresAdvancedBlendEq (Results 1 – 1 of 1) sorted by relevance
839 bool requiresAdvancedBlendEq (const BlendState& pre, const BlendState post, const vector<DrawBuffer… in requiresAdvancedBlendEq() function841 bool requiresAdvancedBlendEq = false; in requiresAdvancedBlendEq() local844 requiresAdvancedBlendEq |= isAdvancedBlendEq(pre.blendEq->get<BlendEq>()); in requiresAdvancedBlendEq()847 requiresAdvancedBlendEq |= isAdvancedBlendEq(post.blendEq->get<BlendEq>()); in requiresAdvancedBlendEq()854 requiresAdvancedBlendEq |= isAdvancedBlendEq(drawBufferBlendState.blendEq->get<BlendEq>()); in requiresAdvancedBlendEq()857 return requiresAdvancedBlendEq; in requiresAdvancedBlendEq()887 if (requiresAdvancedBlendEq(preCommonBlendState, postCommonBlendState, drawBuffers)) in genFragmentSource()1008 …const bool requiresBlendBarriers = requiresAdvancedBlendEq(preCommonBlendState, postCommonBlen… in renderQuad()1197 …if (requiresAdvancedBlendEq(m_preCommonBlendState, m_postCommonBlendState, m_drawBuffers) && !m_co… in init()