Home
last modified time | relevance | path

Searched refs:sRGBtoLinear12_16 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp78 unsigned short sRGBtoLinear12_16[4096]; member
DPixelRoutine.hpp88 void sRGBtoLinear12_16(Vector4s &c);
DConstants.cpp298sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
DPixelRoutine.cpp2374 sRGBtoLinear12_16(c); in sRGBtoLinear16_12_16()
2377 void PixelRoutine::sRGBtoLinear12_16(Vector4s &c) in sRGBtoLinear12_16() function in sw::PixelRoutine
2379 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear12_16()