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Searched refs:setDepthWriteEnable (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp243 virtual void setDepthWriteEnable(bool depthWriteEnable);
DPixelProcessor.cpp513 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) in setDepthWriteEnable() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp44 setDepthWriteEnable(true); in Device()
DContext.cpp1840 device->setDepthWriteEnable(mState.depthMask); in applyState()
/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp43 setDepthWriteEnable(true); in Device()
DContext.cpp1851 device->setDepthWriteEnable(mState.depthMask); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp48 setDepthWriteEnable(true); in Device()
DContext.cpp2859 device->setDepthWriteEnable(mState.depthMask); in applyState()
/external/vulkan-validation-layers/demos/
Dcube.cpp1718 .setDepthWriteEnable(VK_TRUE) in prepare_pipeline()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3089 renderer->setDepthWriteEnable(value != FALSE); in SetRenderState()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp7021 PipelineDepthStencilStateCreateInfo& setDepthWriteEnable( Bool32 depthWriteEnable_ ) in setDepthWriteEnable() function