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Searched refs:setLightEnabled (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1220 case GL_LIGHT0: context->setLightEnabled(0, false); break; in Disable()
1221 case GL_LIGHT1: context->setLightEnabled(1, false); break; in Disable()
1222 case GL_LIGHT2: context->setLightEnabled(2, false); break; in Disable()
1223 case GL_LIGHT3: context->setLightEnabled(3, false); break; in Disable()
1224 case GL_LIGHT4: context->setLightEnabled(4, false); break; in Disable()
1225 case GL_LIGHT5: context->setLightEnabled(5, false); break; in Disable()
1226 case GL_LIGHT6: context->setLightEnabled(6, false); break; in Disable()
1227 case GL_LIGHT7: context->setLightEnabled(7, false); break; in Disable()
1357 case GL_LIGHT0: context->setLightEnabled(0, true); break; in Enable()
1358 case GL_LIGHT1: context->setLightEnabled(1, true); break; in Enable()
[all …]
DContext.h350 void setLightEnabled(int index, bool enable);
DContext.cpp620 void Context::setLightEnabled(int index, bool enable) in setLightEnabled() function in es1::Context
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp1611 case GL_LIGHT0: context->setLightEnabled(0, false); break; in glDisable()
1612 case GL_LIGHT1: context->setLightEnabled(1, false); break; in glDisable()
1613 case GL_LIGHT2: context->setLightEnabled(2, false); break; in glDisable()
1614 case GL_LIGHT3: context->setLightEnabled(3, false); break; in glDisable()
1615 case GL_LIGHT4: context->setLightEnabled(4, false); break; in glDisable()
1616 case GL_LIGHT5: context->setLightEnabled(5, false); break; in glDisable()
1617 case GL_LIGHT6: context->setLightEnabled(6, false); break; in glDisable()
1618 case GL_LIGHT7: context->setLightEnabled(7, false); break; in glDisable()
1761 case GL_LIGHT0: context->setLightEnabled(0, true); break; in glEnable()
1762 case GL_LIGHT1: context->setLightEnabled(1, true); break; in glEnable()
[all …]
DContext.h703 void setLightEnabled(int index, bool enable);
DContext.cpp3234 void Context::setLightEnabled(int index, bool enable) in setLightEnabled() function in gl::Context