Searched refs:shaderBinarySupported (Results 1 – 3 of 3) sorted by relevance
142 deBool shaderBinarySupported = !binaryFormats.empty(); in init()143 if (!shaderBinarySupported) in init()159 if (shaderBinarySupported) in init()164 expectError(shaderBinarySupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION); in init()
155 deBool shaderBinarySupported = !binaryFormats.empty(); in init()156 if (!shaderBinarySupported) in init()170 if (shaderBinarySupported) in init()
159 deBool shaderBinarySupported = !binaryFormats.empty(); in shader_binary() local178 if (!shaderBinarySupported) in shader_binary()197 if (shaderBinarySupported) in shader_binary()