Searched refs:shaderBody (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 88 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateVertexShader() argument 111 << shaderBody << "\n" in generateVertexShader() 130 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() argument 157 << shaderBody << "\n" in generateFragmentShader() 175 << shaderBody << "\n" in generateFragmentShader() 188 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessControlShader() argument 219 << shaderBody << "\n" in generateTessControlShader() 232 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessEvaluationShader() argument 264 << shaderBody << "\n" in generateTessEvaluationShader() 1123 std::ostringstream shaderBody; in generateShaders() local [all …]
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1048 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody); 1049 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody); 1050 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody); 1082 …::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBody) in genVertexShader() argument 1105 << shaderBody << "\n" in genVertexShader() 1122 …string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody) in genFragmentShader() argument 1147 << shaderBody << "\n" in genFragmentShader() 1163 << shaderBody << "\n" in genFragmentShader() 1176 …:string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderBody) in genComputeShader() argument 1190 << shaderBody in genComputeShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 73 …eName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) in createExpressionCase() argument 111 op << shaderBody.str(); in createExpressionCase()
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