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Searched refs:shaderBody (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp88 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateVertexShader() argument
111 << shaderBody << "\n" in generateVertexShader()
130 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateFragmentShader() argument
157 << shaderBody << "\n" in generateFragmentShader()
175 << shaderBody << "\n" in generateFragmentShader()
188 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessControlShader() argument
219 << shaderBody << "\n" in generateTessControlShader()
232 …ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) in generateTessEvaluationShader() argument
264 << shaderBody << "\n" in generateTessEvaluationShader()
1123 std::ostringstream shaderBody; in generateShaders() local
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/external/deqp/modules/egl/
DteglRobustnessTests.cpp1048 std::string genVertexShader (const std::string& shaderDecl, const std::string& shaderBody);
1049 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody);
1050 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody);
1082 …::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBody) in genVertexShader() argument
1105 << shaderBody << "\n" in genVertexShader()
1122 …string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody) in genFragmentShader() argument
1147 << shaderBody << "\n" in genFragmentShader()
1163 << shaderBody << "\n" in genFragmentShader()
1176 …:string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderBody) in genComputeShader() argument
1190 << shaderBody in genComputeShader()
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/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp73 …eName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) in createExpressionCase() argument
111 op << shaderBody.str(); in createExpressionCase()