Searched refs:shaderVertexGL (Results 1 – 1 of 1) sorted by relevance
418 GLint shaderVertexGL; in ssbo_block_matching() local436 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()443 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_matching()444 ctx.glCompileShader(shaderVertexGL); in ssbo_block_matching()476 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching()496 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_matching()508 GLint shaderVertexGL; in ssbo_block_shared_qualifier() local540 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()547 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_shared_qualifier()548 ctx.glCompileShader(shaderVertexGL); in ssbo_block_shared_qualifier()[all …]