Searched refs:surfaceLevel (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DTexture9.cpp | 37 …surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMP… in Direct3DTexture9() 38 surfaceLevel[level]->bind(); in Direct3DTexture9() 42 surfaceLevel[level] = 0; in Direct3DTexture9() 56 if(surfaceLevel[level]) in ~Direct3DTexture9() 58 surfaceLevel[level]->unbind(); in ~Direct3DTexture9() 59 surfaceLevel[level] = 0; in ~Direct3DTexture9() 180 if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyMipmaps()) in GenerateMipSubLevels() 189 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); in GenerateMipSubLevels() 192 surfaceLevel[0]->cleanMipmaps(); in GenerateMipSubLevels() 248 if(!description || level >= GetLevelCount() || !surfaceLevel[level]) in GetLevelDesc() [all …]
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D | Direct3DCubeTexture9.cpp | 42 …surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMUL… in Direct3DCubeTexture9() 43 surfaceLevel[face][level]->bind(); in Direct3DCubeTexture9() 47 surfaceLevel[face][level] = 0; in Direct3DCubeTexture9() 64 if(surfaceLevel[face][level]) in ~Direct3DCubeTexture9() 66 surfaceLevel[face][level]->unbind(); in ~Direct3DCubeTexture9() 67 surfaceLevel[face][level] = 0; in ~Direct3DCubeTexture9() 198 if(!surfaceLevel[face][0]->hasDirtyMipmaps()) in GenerateMipSubLevels() 205 …device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()… in GenerateMipSubLevels() 208 surfaceLevel[face][0]->cleanMipmaps(); in GenerateMipSubLevels() 278 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) in GetCubeMapSurface() [all …]
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D | Direct3DTexture9.hpp | 73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS]; member in D3D9::Direct3DTexture9
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D | Direct3DCubeTexture9.hpp | 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in D3D9::Direct3DCubeTexture9
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D | Direct3DDevice9.cpp | 6095 int surfaceLevel = mipmapLevel; in bindTextures() local 6097 if(surfaceLevel < LOD) in bindTextures() 6099 surfaceLevel = LOD; in bindTextures() 6102 if(surfaceLevel < 0) in bindTextures() 6104 surfaceLevel = 0; in bindTextures() 6106 else if(surfaceLevel >= levelCount) in bindTextures() 6108 surfaceLevel = levelCount - 1; in bindTextures() 6111 surface = texture->getInternalSurfaceLevel(surfaceLevel); in bindTextures() 6124 int surfaceLevel = mipmapLevel; in bindTextures() local 6126 if(surfaceLevel < LOD) in bindTextures() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3129 int surfaceLevel = mipmapLevel; in applyTexture() local 3131 if(surfaceLevel < 0) in applyTexture() 3133 surfaceLevel = 0; in applyTexture() 3135 else if(surfaceLevel >= levelCount) in applyTexture() 3137 surfaceLevel = levelCount - 1; in applyTexture() 3140 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture() 3150 int surfaceLevel = mipmapLevel; in applyTexture() local 3152 if(surfaceLevel < 0) in applyTexture() 3154 surfaceLevel = 0; in applyTexture() 3156 else if(surfaceLevel >= levelCount) in applyTexture() [all …]
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 2120 int surfaceLevel = mipmapLevel; in applyTexture() local 2122 if(surfaceLevel < 0) in applyTexture() 2124 surfaceLevel = 0; in applyTexture() 2126 else if(surfaceLevel >= levelCount) in applyTexture() 2128 surfaceLevel = levelCount - 1; in applyTexture() 2131 Image *surface = texture->getImage(surfaceLevel); in applyTexture() 2143 int surfaceLevel = mipmapLevel; in applyTexture() local 2145 if(surfaceLevel < 0) in applyTexture() 2147 surfaceLevel = 0; in applyTexture() 2149 else if(surfaceLevel >= levelCount) in applyTexture() [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2345 int surfaceLevel = mipmapLevel; in applyTexture() local 2347 if(surfaceLevel < 0) in applyTexture() 2349 surfaceLevel = 0; in applyTexture() 2351 else if(surfaceLevel >= levelCount) in applyTexture() 2353 surfaceLevel = levelCount - 1; in applyTexture() 2356 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture()
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