Searched refs:texM (Results 1 – 1 of 1) sorted by relevance
57 SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const { in onIsAImage() argument58 if (texM) { in onIsAImage()59 *texM = this->getLocalMatrix(); in onIsAImage()69 bool SkImageShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const { in onIsABitmap() argument78 if (texM) { in onIsABitmap()79 *texM = this->getLocalMatrix(); in onIsABitmap()