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Searched refs:unitIdx (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h61 void bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs,
64 void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*);
66 void bindImageStorage(int unitIdx, GrIOType, GrGLTexture *);
238 void setTextureUnit(int unitIdx);
240 void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]);
DGrGLGpu.cpp2981 void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs, in bindTexture() argument
3007 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
3008 this->setTextureUnit(unitIdx); in bindTexture()
3010 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3042 this->setTextureUnit(unitIdx); in bindTexture()
3066 this->setTextureUnit(unitIdx); in bindTexture()
3070 this->setTextureUnit(unitIdx); in bindTexture()
3077 this->setTextureUnit(unitIdx); in bindTexture()
3088 this->setTextureUnit(unitIdx); in bindTexture()
3092 this->setTextureUnit(unitIdx); in bindTexture()
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