D | PixelRoutine.cpp | 55 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad() argument 108 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 238 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 252 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 397 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() argument 423 buffer = zBuffer + 4 * x; in depthTest() 428 buffer = zBuffer + 8 * x; in depthTest() 668 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() argument 694 buffer = zBuffer + 4 * x; in writeDepth() 699 buffer = zBuffer + 8 * x; in writeDepth()
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