Searched refs:ActiveLayer (Results 1 – 1 of 1) sorted by relevance
372 struct ActiveLayer { struct in vulkan::api::__anona3a2f4e70111::LayerChain395 static const ActiveLayer* GetActiveLayers(VkPhysicalDevice physical_dev,413 ActiveLayer* AllocateLayerArray(uint32_t count) const;414 VkResult LoadLayer(ActiveLayer& layer, const char* name);442 static void DestroyLayers(ActiveLayer* layers,468 ActiveLayer* layers_;555 const ActiveLayer* instance_layers = in ActivateLayers()604 new (&layers_[layer_count_++]) ActiveLayer{GetLayerRef(l), {}}; in ActivateLayers()619 LayerChain::ActiveLayer* LayerChain::AllocateLayerArray(uint32_t count) const { in AllocateLayerArray()624 return reinterpret_cast<ActiveLayer*>(allocator_.pfnAllocation( in AllocateLayerArray()[all …]