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Searched refs:GlLayer (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/
DGlLayer.cpp35 GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, in GlLayer() function in android::uirenderer::GlLayer
45 GlLayer::~GlLayer() { in ~GlLayer()
54 void GlLayer::onGlContextLost() { in onGlContextLost()
58 void GlLayer::setRenderTarget(GLenum renderTarget) { in setRenderTarget()
70 void GlLayer::generateTexture() { in generateTexture()
DGlLayer.h32 class GlLayer : public Layer {
34 GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
36 virtual ~GlLayer();
DOpenGLReadback.h25 class GlLayer; variable
52 static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
DGlopBuilder.h31 class GlLayer; variable
75 GlopBuilder& setFillTextureLayer(GlLayer& layer, float alpha);
DDeferredLayerUpdater.cpp95 mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId()); in apply()
102 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget); in apply()
DCaches.cpp174 const GlLayer* glLayer = static_cast<const GlLayer*>(layer); in dumpMemoryUsage()
DTexture.h196 friend class GlLayer;
DAndroid.mk80 GlLayer.cpp \
DOpenGLReadback.cpp271 GlLayer& layer, SkBitmap* bitmap) { in copyLayerInto()
DFrameBuilder.cpp792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in deferTextureLayerOp()
DBakedOpDispatcher.cpp766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in onTextureLayerOp()
DGlopBuilder.cpp444 GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) { in setFillTextureLayer()
/frameworks/base/libs/hwui/tests/unit/
DDeferredLayerUpdaterTests.cpp35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
56 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
DFrameBuilderTests.cpp756 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp45 GlLayer* glLayer = static_cast<GlLayer*>(layer); in DrawLayer()
DSkiaOpenGLPipeline.cpp141 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, in createLayer()
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap); in copyLayerInto()
131 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, in createLayer()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp79 static_cast<GlLayer*>(layerUpdater->backingLayer())->setRenderTarget( in createTextureLayerUpdater()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp66 static_cast<GlLayer*>(layer)->onGlContextLost(); in layerLostGlContext()