Searched refs:REVERSE_ANIMATION (Results 1 – 1 of 1) sorted by relevance
1229 private static final int REVERSE_ANIMATION = 2; field in AnimatedVectorDrawable.VectorDrawableAnimatorRT1560 } else if (pendingAnimationAction == REVERSE_ANIMATION) { in handlePendingAction()1652 addPendingAction(REVERSE_ANIMATION); in reverse()1782 } else if (pendingAction == REVERSE_ANIMATION) { in transferPendingActions()