Searched refs:STATE_PREPARING_FOR_PAUSE (Results 1 – 2 of 2) sorted by relevance
42 protected static final int STATE_PREPARING_FOR_PAUSE = 2; field in Player146 case STATE_PREPARING_FOR_PAUSE: in publishState()
143 || mState == STATE_PREPARING_FOR_PAUSE) { in seek()174 mState = STATE_PREPARING_FOR_PAUSE; in pause()186 } else if (mState == STATE_IDLE || mState == STATE_PREPARING_FOR_PAUSE) { in resume()225 || mState == STATE_PREPARING_FOR_PAUSE) { in onPrepared()363 && mState != STATE_PREPARING_FOR_PAUSE) { in updateVideoRect()