Searched refs:STATE_PREPARING_FOR_PLAY (Results 1 – 3 of 3) sorted by relevance
142 } else if (mState == STATE_IDLE || mState == STATE_PREPARING_FOR_PLAY in seek()173 } else if (mState == STATE_PREPARING_FOR_PLAY) { in pause()187 mState = STATE_PREPARING_FOR_PLAY; in resume()224 } else if (mState == STATE_PREPARING_FOR_PLAY in onPrepared()227 mState = mState == STATE_PREPARING_FOR_PLAY ? STATE_PLAYING : STATE_PAUSED; in onPrepared()235 if (prevState == STATE_PREPARING_FOR_PLAY) { in onPrepared()362 if (mState != STATE_IDLE && mState != STATE_PREPARING_FOR_PLAY in updateVideoRect()
41 protected static final int STATE_PREPARING_FOR_PLAY = 1; field in Player145 case STATE_PREPARING_FOR_PLAY: in publishState()
587 currentItemState = Player.STATE_PREPARING_FOR_PLAY; in updateUi()