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Searched refs:existingShader (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp394 ShaderProgram* existingShader = ShaderWithKey(key); in AttachShader() local
395 if (existingShader) in AttachShader()
396 delete existingShader; in AttachShader()