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Searched refs:hasTranslucentConversion (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h179 bool hasTranslucentConversion; member
226 hasTranslucentConversion = false; in reset()
300 key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION; in key()
DSkiaShader.cpp225 description->hasTranslucentConversion = texture->blend; in tryStoreBitmap()
DProgramCache.cpp739 ? 1 + description.hasTranslucentConversion : 0]); in generateFragmentShader()
DGlopBuilder.cpp614 mDescription.hasTranslucentConversion = texture->blend; in build()