Searched refs:hasTranslucentConversion (Results 1 – 4 of 4) sorted by relevance
179 bool hasTranslucentConversion; member226 hasTranslucentConversion = false; in reset()300 key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION; in key()
225 description->hasTranslucentConversion = texture->blend; in tryStoreBitmap()
739 ? 1 + description.hasTranslucentConversion : 0]); in generateFragmentShader()
614 mDescription.hasTranslucentConversion = texture->blend; in build()