Searched refs:height1 (Results 1 – 1 of 1) sorted by relevance
489 int height1; in resizeDrag() local494 height1 = Math.min(height, Math.round((float)width1 / MIN_ASPECT)); in resizeDrag()495 if (height1 < mMinVisibleHeight) { in resizeDrag()497 height1 = mMinVisibleHeight; in resizeDrag()499 Math.min(mMaxVisibleSize.x, Math.round((float)height1 * MIN_ASPECT))); in resizeDrag()513 height1 = Math.max(height, Math.round((float)width1 * MIN_ASPECT)); in resizeDrag()514 if (height1 < mMinVisibleHeight) { in resizeDrag()516 height1 = mMinVisibleHeight; in resizeDrag()518 Math.min(mMaxVisibleSize.x, Math.round((float)height1 / MIN_ASPECT))); in resizeDrag()534 if (grows == (width1 * height1 > width2 * height2)) { in resizeDrag()[all …]