Searched refs:mLayersShader (Results 1 – 1 of 1) sorted by relevance
127 private Shader mLayersShader; field in AdaptiveIconDrawable347 mLayersShader = null; in updateMaskBoundsInternal()355 if (mLayersShader == null) { in draw()367 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()368 mPaint.setShader(mLayersShader); in draw()378 mLayersShader = null; in invalidateSelf()