Searched refs:mShouldIgnoreInvalidAnim (Results 1 – 1 of 1) sorted by relevance
565 state.mShouldIgnoreInvalidAnim); in inflate()697 private final boolean mShouldIgnoreInvalidAnim; field in AnimatedVectorDrawable.AnimatedVectorDrawableState710 mShouldIgnoreInvalidAnim = shouldIgnoreInvalidAnimation(); in AnimatedVectorDrawableState()837 if (!mShouldIgnoreInvalidAnim) { in prepareLocalAnimator()866 mShouldIgnoreInvalidAnim); in inflatePendingAnimators()1330 } else if (!mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimator()1396 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForFullPath()1422 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForFullPath()1438 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForRootGroup()1456 if (mDrawable.mAnimatedVectorState.mShouldIgnoreInvalidAnim) { in createRTAnimatorForRootGroup()