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Searched refs:vertexData (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h59 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
60 …GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO…
61 …GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: ta…
DGlopBuilder.cpp143 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument
151 vertexData, nullptr, nullptr, in setMeshIndexedQuads()
157 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { in setMeshTexturedIndexedQuads() argument
165 &vertexData[0].x, &vertexData[0].u, nullptr, in setMeshTexturedIndexedQuads()
171 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCou… in setMeshColoredTexturedMesh() argument
179 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r, in setMeshColoredTexturedMesh()
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java152 VertexFrame vertexData, in setAttributeValues() argument
159 vertexData, in setAttributeValues()
294 VertexFrame vertexData, in setShaderAttributeVertexFrame() argument
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp420 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); in render() local
423 meshState().bindPositionVertexPointer(vertexData, vertices.stride); in render()
426 vertexData + kMeshTextureOffset, vertices.stride); in render()
431 vertexData += (drawCount / 6) * 4 * vertices.stride; in render()