Searched refs:texture_priv (Results 1 – 4 of 4) sorted by relevance
69 struct psb_texture_s *texture_priv = &driver_data->ctexture_priv; in psb_extend_dri_init() local76 if (texture_priv->extend_dri_drawable) { in psb_extend_dri_init()77 free_drawable(ctx, texture_priv->extend_dri_drawable); in psb_extend_dri_init()78 texture_priv->extend_dri_drawable = NULL; in psb_extend_dri_init()81 texture_priv->extend_dri_drawable = dri_get_drawable(ctx, output->extend_drawable); in psb_extend_dri_init()82 if (!texture_priv->extend_dri_drawable) { in psb_extend_dri_init()87 extend_dri_buffer = dri_get_rendering_buffer(ctx, texture_priv->extend_dri_drawable); in psb_extend_dri_init()99 …memcpy(&texture_priv->extend_dri2_bb_export, dri2_bb_export_meminfo->pBase, sizeof(PVRDRI2BackBuff… in psb_extend_dri_init()102 …= PVR2DMemMap(driver_data->hPVR2DContext, 0, texture_priv->extend_dri2_bb_export.hBuffers[i], &tex… in psb_extend_dri_init()109 texture_priv->extend_dri_init_flag = 1; in psb_extend_dri_init()[all …]
443 texture_priv->extend_dri_init_flag = 0; in psb_xrandr_refresh()
217 struct psb_texture_s *texture_priv = &driver_data->ctexture_priv; in psb_ctexture_init() local226 texture_priv->video_transfermatrix = PSB_VideoTransferMatrix_BT709; in psb_ctexture_init()227 texture_priv->src_nominalrange = PSB_NominalRange_0_255; in psb_ctexture_init()228 texture_priv->dst_nominalrange = PSB_NominalRange_0_255; in psb_ctexture_init()230 texture_priv->brightness.Value = OV_BRIGHTNESS_DEFAULT_VALUE; in psb_ctexture_init()231 texture_priv->brightness.Fraction = 0; in psb_ctexture_init()232 texture_priv->contrast.Value = OV_CONTRAST_DEFAULT_VALUE; in psb_ctexture_init()233 texture_priv->contrast.Fraction = 0; in psb_ctexture_init()234 texture_priv->hue.Value = OV_HUE_DEFAULT_VALUE; in psb_ctexture_init()235 texture_priv->hue.Fraction = 0; in psb_ctexture_init()[all …]
2116 struct psb_texture_s *texture_priv = &driver_data->ctexture_priv; in psb_SetDisplayAttributes() local2136 overlay_priv->brightness.Value = texture_priv->brightness.Value = p->value - 50; in psb_SetDisplayAttributes()2143 overlay_priv->contrast.Value = texture_priv->contrast.Value = p->value * 2 - 100; in psb_SetDisplayAttributes()2150 overlay_priv->hue.Value = texture_priv->hue.Value = (p->value * 2 - 100) * 3 / 10; in psb_SetDisplayAttributes()2157 overlay_priv->saturation.Value = texture_priv->saturation.Value = p->value + 100; in psb_SetDisplayAttributes()2243 texture_priv->update_coeffs = 1; in psb_SetDisplayAttributes()