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Searched refs:wrap (Results 1 – 8 of 8) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
DTonemapper.cpp112 EGLImageBuffer *dst_buffer = eglImageWrapper->wrap(dst); in blit()
113 EGLImageBuffer *src_buffer = eglImageWrapper->wrap(src); in blit()
DEGLImageWrapper.h44 EGLImageBuffer* wrap(const void *pvt_handle);
DEGLImageWrapper.cpp133 EGLImageBuffer *EGLImageWrapper::wrap(const void *pvt_handle) in wrap() function in EGLImageWrapper
/hardware/interfaces/automotive/vehicle/2.0/default/common/include/vhal_v2_0/
DVehicleObjectPool.h89 return wrap(createObject()); in obtain()
92 auto o = wrap(mObjects.front().release()); in obtain()
120 recyclable_ptr<T> wrap(T* raw) { in wrap() function
/hardware/interfaces/audio/effect/2.0/default/
DAudioBufferManager.h68 bool wrap(const AudioBuffer& buffer, sp<AudioBufferWrapper>* wrapper);
DAudioBufferManager.cpp27 bool AudioBufferManager::wrap(const AudioBuffer& buffer, sp<AudioBufferWrapper>* wrapper) { in wrap() function in android::AudioBufferManager
DEffect.cpp404 if (!manager.wrap(inBuffer, &tempInBuffer)) { in setProcessBuffers()
408 if (!manager.wrap(outBuffer, &tempOutBuffer)) { in setProcessBuffers()
/hardware/interfaces/renderscript/1.0/
Dtypes.hal18 // misusing one type as another won't be caught by the compiler. Should we wrap