1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include "gl2_enc.h"
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 #include "FixedBuffer.h"
23 
24 #include <string>
25 
26 class GL2Encoder : public gl2_encoder_context_t {
27 public:
28     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
29     virtual ~GL2Encoder();
setClientState(GLClientState * state)30     void setClientState(GLClientState *state) {
31         m_state = state;
32     }
setClientStateMakeCurrent(GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)33     void setClientStateMakeCurrent(GLClientState *state,
34                                    int majorVersion,
35                                    int minorVersion,
36                                    int deviceMajorVersion,
37                                    int deviceMinorVersion) {
38         m_state = state;
39         m_state->fromMakeCurrent();
40         m_currMajorVersion = majorVersion;
41         m_currMinorVersion = minorVersion;
42         m_deviceMajorVersion = deviceMajorVersion;
43         m_deviceMinorVersion = deviceMinorVersion;
44     }
setSharedGroup(GLSharedGroupPtr shared)45     void setSharedGroup(GLSharedGroupPtr shared) {
46         m_shared = shared;
47         if (m_state && m_shared.Ptr())
48             m_state->setTextureData(m_shared->getTextureData());
49     }
majorVersion()50     int majorVersion() const { return m_currMajorVersion; }
minorVersion()51     int minorVersion() const { return m_currMinorVersion; }
setExtensions(const char * exts)52     void setExtensions(const char* exts) {
53         m_currExtensions = std::string(exts);
54     }
hasExtension(const char * ext)55     bool hasExtension(const char* ext) const {
56         return m_currExtensions.find(ext) != std::string::npos;
57     }
state()58     const GLClientState *state() { return m_state; }
shared()59     const GLSharedGroupPtr shared() { return m_shared; }
flush()60     void flush() { m_stream->flush(); }
61 
setInitialized()62     void setInitialized(){ m_initialized = true; };
isInitialized()63     bool isInitialized(){ return m_initialized; };
64 
setError(GLenum error)65     virtual void setError(GLenum error){ m_error = error; };
getError()66     virtual GLenum getError() { return m_error; };
67 
68     void override2DTextureTarget(GLenum target);
69     void restore2DTextureTarget(GLenum target);
70     void associateEGLImage(GLenum target, GLeglImageOES eglImage);
71 
72     // Convenience functions for buffers
73     GLuint boundBuffer(GLenum target) const;
74     BufferData* getBufferData(GLenum target) const;
75     BufferData* getBufferDataById(GLuint buffer) const;
76     bool isBufferMapped(GLuint buffer) const;
77     bool isBufferTargetMapped(GLenum target) const;
78 
79 private:
80 
81     int m_currMajorVersion;
82     int m_currMinorVersion;
83     int m_deviceMajorVersion;
84     int m_deviceMinorVersion;
85     std::string m_currExtensions;
86 
87     bool    m_initialized;
88     GLClientState *m_state;
89     GLSharedGroupPtr m_shared;
90     GLenum  m_error;
91 
92     GLint *m_compressedTextureFormats;
93     GLint m_num_compressedTextureFormats;
94     GLint *getCompressedTextureFormats();
95 
96     GLint m_max_cubeMapTextureSize;
97     GLint m_max_renderBufferSize;
98     GLint m_max_textureSize;
99     GLint m_max_3d_textureSize;
100     GLint m_max_vertexAttribStride;
101 
102     GLuint m_ssbo_offset_align;
103     GLuint m_ubo_offset_align;
104 
105     FixedBuffer m_fixedBuffer;
106 
107     int m_drawCallFlushCount;
108 
109     bool m_primitiveRestartEnabled;
110     GLuint m_primitiveRestartIndex;
111 
112     void calcIndexRange(const void* indices,
113                         GLenum type, GLsizei count,
114                         int* minIndex, int* maxIndex);
115     void* recenterIndices(const void* src,
116                           GLenum type, GLsizei count,
117                           int minIndex);
118     void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
119                              GLenum type, size_t count, size_t offset,
120                              int* minIndex_out, int* maxIndex_out);
121     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
122     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
123     void flushDrawCall();
124 
125     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
126     void updateHostTexture2DBindingsFromProgramData(GLuint program);
127     bool texture2DNeedsOverride(GLenum target) const;
128     bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
129     bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
130 
131     glGetError_client_proc_t    m_glGetError_enc;
132     static GLenum s_glGetError(void * self);
133 
134     glFlush_client_proc_t m_glFlush_enc;
135     static void s_glFlush(void * self);
136 
137     glPixelStorei_client_proc_t m_glPixelStorei_enc;
138     static void s_glPixelStorei(void *self, GLenum param, GLint value);
139 
140     glGetString_client_proc_t m_glGetString_enc;
141     static const GLubyte * s_glGetString(void *self, GLenum name);
142 
143     glBindBuffer_client_proc_t m_glBindBuffer_enc;
144     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
145 
146 
147     glBufferData_client_proc_t m_glBufferData_enc;
148     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
149     glBufferSubData_client_proc_t m_glBufferSubData_enc;
150     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
151 
152     glGenBuffers_client_proc_t m_glGenBuffers_enc;
153     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
154 
155     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
156     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
157 
158     glDrawArrays_client_proc_t m_glDrawArrays_enc;
159     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
160 
161     glDrawElements_client_proc_t m_glDrawElements_enc;
162     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
163 
164 
165     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
166     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
167 
168     glGetFloatv_client_proc_t m_glGetFloatv_enc;
169     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
170 
171     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
172     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
173 
174     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
175     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
176                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
177 
178     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
179     static void s_glEnableVertexAttribArray(void *self, GLuint index);
180 
181     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
182     static void s_glDisableVertexAttribArray(void *self, GLuint index);
183 
184     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
185     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
186 
187     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
188     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
189 
190     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
191     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
192 
193     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
194 
195     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
196 
197     static void s_glFinish(void *self);
198 
199     glLinkProgram_client_proc_t m_glLinkProgram_enc;
200     static void s_glLinkProgram(void *self, GLuint program);
201 
202     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
203     static void s_glDeleteProgram(void * self, GLuint program);
204 
205     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
206     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
207 
208     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
209     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
210 
211     glCreateProgram_client_proc_t m_glCreateProgram_enc;
212     static GLuint s_glCreateProgram(void *self);
213 
214     glCreateShader_client_proc_t m_glCreateShader_enc;
215     static GLuint s_glCreateShader(void *self, GLenum shaderType);
216 
217     glDeleteShader_client_proc_t m_glDeleteShader_enc;
218     static void s_glDeleteShader(void *self, GLuint shader);
219 
220     glAttachShader_client_proc_t m_glAttachShader_enc;
221     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
222 
223     glDetachShader_client_proc_t m_glDetachShader_enc;
224     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
225 
226     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
227     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
228             GLsizei* count, GLuint* shaders);
229 
230     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
231     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
232             GLsizei* length, GLchar* source);
233 
234     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
235     static void s_glGetShaderInfoLog(void *self,GLuint shader,
236             GLsizei bufsize, GLsizei* length, GLchar* infolog);
237 
238     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
239     static void s_glGetProgramInfoLog(void *self,GLuint program,
240             GLsizei bufsize, GLsizei* length, GLchar* infolog);
241 
242     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
243     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
244     glUseProgram_client_proc_t m_glUseProgram_enc;
245 
246     glUniform1f_client_proc_t m_glUniform1f_enc;
247     glUniform1fv_client_proc_t m_glUniform1fv_enc;
248     glUniform1i_client_proc_t m_glUniform1i_enc;
249     glUniform1iv_client_proc_t m_glUniform1iv_enc;
250     glUniform2f_client_proc_t m_glUniform2f_enc;
251     glUniform2fv_client_proc_t m_glUniform2fv_enc;
252     glUniform2i_client_proc_t m_glUniform2i_enc;
253     glUniform2iv_client_proc_t m_glUniform2iv_enc;
254     glUniform3f_client_proc_t m_glUniform3f_enc;
255     glUniform3fv_client_proc_t m_glUniform3fv_enc;
256     glUniform3i_client_proc_t m_glUniform3i_enc;
257     glUniform3iv_client_proc_t m_glUniform3iv_enc;
258     glUniform4f_client_proc_t m_glUniform4f_enc;
259     glUniform4fv_client_proc_t m_glUniform4fv_enc;
260     glUniform4i_client_proc_t m_glUniform4i_enc;
261     glUniform4iv_client_proc_t m_glUniform4iv_enc;
262     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
263     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
264     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
265 
266     static void s_glUseProgram(void *self, GLuint program);
267 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
268 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
269 	static void s_glUniform1i(void *self , GLint location, GLint x);
270 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
271 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
272 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
273 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
274 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
275 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
276 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
277 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
278 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
279 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
280 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
281 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
282 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
283 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
284 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
285 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
286 
287     glActiveTexture_client_proc_t m_glActiveTexture_enc;
288     glBindTexture_client_proc_t m_glBindTexture_enc;
289     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
290     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
291     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
292     glTexParameterf_client_proc_t m_glTexParameterf_enc;
293     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
294     glTexParameteri_client_proc_t m_glTexParameteri_enc;
295     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
296     glTexImage2D_client_proc_t m_glTexImage2D_enc;
297     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
298     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
299 
300     static void s_glActiveTexture(void* self, GLenum texture);
301     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
302     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
303     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
304     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
305     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
306     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
307     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
308     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
309     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
310             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
311             const GLvoid* pixels);
312     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
313             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
314             const GLvoid* pixels);
315     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
316             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
317 
318     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
319     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
320     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
321     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
322 
323     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
324     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
325 
326     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
327     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
328 
329     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
330     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
331 
332     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
333     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
334     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
335     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
336 
337     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
338     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
339 
340     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
341     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
342 
343     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
344     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
345 
346     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
347     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
348 
349     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
350     static GLenum s_glCheckFramebufferStatus(void* self,
351             GLenum target);
352 
353     // GLES 3.0-specific custom encoders
354 
355     // VAO (+ ES 2 extension)
356     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
357     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
358     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
359     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
360     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
361     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
362     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
363     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
364     static void s_glBindVertexArray(void *self , GLuint array);
365 
366     // Mapped buffers
367     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
368     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
369     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
370 
371     // Custom encodes for 2D compressed textures b/c we need to account for
372     // nonzero GL_PIXEL_UNPACK_BUFFER
373     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
374     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
375     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
376     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
377 
378     // Indexed, range bind
379     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
380     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
381 
382     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
383     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
384 
385     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
386     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
387 
388     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
389     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
390 
391     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
392     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
393 
394     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
395     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
396 
397     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
398     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
399 
400     glUniform1ui_client_proc_t m_glUniform1ui_enc;
401     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
402     glUniform2ui_client_proc_t m_glUniform2ui_enc;
403     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
404     glUniform3ui_client_proc_t m_glUniform3ui_enc;
405     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
406     glUniform4ui_client_proc_t m_glUniform4ui_enc;
407     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
408     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
409     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
410     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
411     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
412     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
413     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
414 
415     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
416     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
417     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
418     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
419     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
420     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
421     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
422     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
423     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
424     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
425     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
426     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
427     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
428     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
429 
430     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
431     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
432 
433     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
434     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
435 
436     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
437     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
438 
439     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
440     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
441 
442     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
443 
444     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
445     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
446 
447     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
448     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
449 
450     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
451     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
452 
453     glReadBuffer_client_proc_t m_glReadBuffer_enc;
454     static void s_glReadBuffer(void* self, GLenum src);
455 
456     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
457     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
458 
459     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
460     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
461 
462     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
463 
464     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
465     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
466 
467     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
468     static void s_glEndTransformFeedback(void* self);
469 
470     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
471     static void s_glPauseTransformFeedback(void* self);
472 
473     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
474     static void s_glResumeTransformFeedback(void* self);
475 
476     glTexImage3D_client_proc_t m_glTexImage3D_enc;
477     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
478                                GLsizei width, GLsizei height, GLsizei depth,
479                                GLint border, GLenum format, GLenum type, const GLvoid* data);
480 
481     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
482     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
483 
484     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
485     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
486     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
487     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
488 
489 
490     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
491     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
492 
493     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
494     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
495 
496     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
497 
498     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
499     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
500 
501     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
502 
503     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
504     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
505 
506     glReadPixels_client_proc_t m_glReadPixels_enc;
507     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
508 
509     glEnable_client_proc_t m_glEnable_enc;
510     static void s_glEnable(void* self, GLenum what);
511     glDisable_client_proc_t m_glDisable_enc;
512     static void s_glDisable(void* self, GLenum what);
513 
514     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
515     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
516 
517     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
518     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
519 
520     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
521     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
522 
523     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
524     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
525 
526     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
527 
528     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
529     static void s_glGenerateMipmap(void* self, GLenum target);
530 
531     glBindSampler_client_proc_t m_glBindSampler_enc;
532     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
533 
534     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
535     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
536     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
537     static void s_glDeleteSync(void* self, GLsync to_delete);
538     static GLboolean s_glIsSync(void* self, GLsync sync);
539     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
540 
541     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
542     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
543 
544     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
545     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
546 
547     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
548     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
549 
550     // 3.1
551     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
552     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
553     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
554 
555     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
556     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
557     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
558     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
559     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
560     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
561     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
562     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
563     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
564     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
565     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
566     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
567     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
568     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
569     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
570     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
571     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
572     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
573     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
574     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
575     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
576     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
577     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
578     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
579     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
580     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
581     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
582     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
583     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
584     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
585     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
586     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
587     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
588 
589     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
590     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
591     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
592     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
593     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
594     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
595     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
596     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
597     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
598     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
599     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
600     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
601     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
602     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
603     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
604     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
605     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
606     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
607     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
608     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
609     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
610     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
611     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
612     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
613     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
614     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
615     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
616     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
617     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
618     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
619     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
620     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
621     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
622 
623     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
624     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
625     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
626 
627     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
628     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
629     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
630 
631     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
632     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
633     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
634     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
635     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
636 
637     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
638     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
639     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
640     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
641 
642     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
643 
644     // TODO: Compute shaders:
645     // make sure it's OK to put memory barriers and compute dispatch
646     // on the default encoding path
647 
648     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
649     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
650     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
651     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
652     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
653 
654     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
655     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
656     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
657     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
658     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
659 
660     // Indirect draws
661     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
662     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
663 
664     // Multisampled textures
665     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
666     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
667 
668 public:
669     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
670 
671 };
672 #endif
673