1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROPERTIES_H
18 #define ANDROID_HWUI_PROPERTIES_H
19 
20 #include <cutils/properties.h>
21 
22 /**
23  * This file contains the list of system properties used to configure libhwui.
24  */
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Compile-time properties
31 ///////////////////////////////////////////////////////////////////////////////
32 
33 // Textures used by layers must have dimensions multiples of this number
34 #define LAYER_SIZE 64
35 
36 // Defines the size in bits of the stencil buffer for the framebuffer
37 // Note: Only 1 bit is required for clipping but more bits are required
38 // to properly implement overdraw debugging
39 #define STENCIL_BUFFER_SIZE 8
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 // Debug properties
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 /**
46  * Debug level for app developers. The value is a numeric value defined
47  * by the DebugLevel enum below.
48  */
49 #define PROPERTY_DEBUG "debug.hwui.level"
50 
51 /**
52  * Debug levels. Debug levels are used as flags.
53  */
54 enum DebugLevel {
55     kDebugDisabled = 0,
56     kDebugMemory = 1,
57     kDebugCaches = 2,
58     kDebugMoreCaches = kDebugMemory | kDebugCaches
59 };
60 
61 /**
62  * Used to enable/disable layers update debugging. The accepted values are
63  * "true" and "false". The default value is "false".
64  */
65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
66 
67 /**
68  * Used to enable/disable overdraw debugging.
69  *
70  * The accepted values are
71  * "show", to show overdraw
72  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
73  * "count", to show an overdraw counter
74  * "false", to disable overdraw debugging
75  *
76  * The default value is "false".
77  */
78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
79 
80 /**
81  *  System property used to enable or disable hardware rendering profiling.
82  * The default value of this property is assumed to be false.
83  *
84  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
85  * output extra information about the time taken to execute by the last
86  * frames.
87  *
88  * Possible values:
89  * "true", to enable profiling
90  * "visual_bars", to enable profiling and visualize the results on screen
91  * "false", to disable profiling
92  */
93 #define PROPERTY_PROFILE "debug.hwui.profile"
94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
95 
96 /**
97  * Used to enable/disable non-rectangular clipping debugging.
98  *
99  * The accepted values are:
100  * "highlight", drawing commands clipped by the stencil will
101  *              be colored differently
102  * "region", renders the clipping region on screen whenever
103  *           the stencil is set
104  * "hide", don't show the clip
105  *
106  * The default value is "hide".
107  */
108 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
109 
110 /**
111  * Turn on to draw dirty regions every other frame.
112  *
113  * Possible values:
114  * "true", to enable dirty regions debugging
115  * "false", to disable dirty regions debugging
116  */
117 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
118 
119 /**
120  * Disables draw operation deferral if set to "true", forcing draw
121  * commands to be issued to OpenGL in order, and processed in sequence
122  * with state-manipulation canvas commands.
123  */
124 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
125 
126 /**
127  * Used to disable draw operation reordering when deferring draw operations
128  * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
129  */
130 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
131 
132 /**
133  * Setting this property will enable or disable the dropping of frames with
134  * empty damage. Default is "true".
135  */
136 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
137 
138 /**
139  * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
140  * to do partial invalidates. Setting this to "false" will fall back to
141  * using BUFFER_PRESERVED instead
142  * Default is "true"
143  */
144 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
145 
146 /**
147  * Setting this to "false" will force HWUI to always do full-redraws of the surface.
148  * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
149  * Default is "true"
150  */
151 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
152 
153 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
154 
155 /**
156  * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
157  * or Vulkan.
158  */
159 #define PROPERTY_RENDERER "debug.hwui.renderer"
160 
161 ///////////////////////////////////////////////////////////////////////////////
162 // Runtime configuration properties
163 ///////////////////////////////////////////////////////////////////////////////
164 
165 /**
166  * Used to enable/disable scissor optimization. The accepted values are
167  * "true" and "false". The default value is "false".
168  *
169  * When scissor optimization is enabled, libhwui will attempt to
170  * minimize the use of scissor by selectively enabling and disabling the
171  * GL scissor test.
172  * When the optimization is disabled, OpenGLRenderer will keep the GL
173  * scissor test enabled and change the scissor rect as needed.
174  * Some GPUs (for instance the SGX 540) perform better when changing
175  * the scissor rect often than when enabling/disabling the scissor test
176  * often.
177  */
178 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
179 
180 /**
181  * Indicates whether PBOs can be used to back pixel buffers.
182  * Accepted values are "true" and "false". Default is true.
183  */
184 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
185 
186 // These properties are defined in mega-bytes
187 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
188 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
189 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
190 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
191 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
192 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
193 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
194 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
195 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
196 
197 // These properties are defined in percentage (range 0..1)
198 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
199 
200 // These properties are defined in pixels
201 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
202 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
203 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
204 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
205 
206 // Gamma (>= 1.0, <= 3.0)
207 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
208 
209 ///////////////////////////////////////////////////////////////////////////////
210 // Default property values
211 ///////////////////////////////////////////////////////////////////////////////
212 
213 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
214 #define DEFAULT_LAYER_CACHE_SIZE 16.0f
215 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
216 #define DEFAULT_PATH_CACHE_SIZE 4.0f
217 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f
218 #define DEFAULT_PATCH_CACHE_SIZE 128.0f // in kB
219 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
220 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
221 #define DEFAULT_FBO_CACHE_SIZE 0
222 
223 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
224 
225 #define DEFAULT_TEXT_GAMMA 1.45f // Match design tools
226 
227 // cap to 256 to limite paths in the path cache
228 #define DEFAULT_PATH_TEXTURE_CAP 256
229 
230 ///////////////////////////////////////////////////////////////////////////////
231 // Misc
232 ///////////////////////////////////////////////////////////////////////////////
233 
234 // Converts a number of mega-bytes into bytes
235 #define MB(s) ((s) * 1024 * 1024)
236 // Converts a number of kilo-bytes into bytes
237 #define KB(s) ((s) * 1024)
238 
239 enum class ProfileType {
240     None,
241     Console,
242     Bars
243 };
244 
245 enum class OverdrawColorSet {
246     Default = 0,
247     Deuteranomaly
248 };
249 
250 enum class StencilClipDebug {
251     Hide,
252     ShowHighlight,
253     ShowRegion
254 };
255 
256 enum class RenderPipelineType {
257     OpenGL = 0,
258     SkiaGL,
259     SkiaVulkan,
260     NotInitialized = 128
261 };
262 
263 /**
264  * Renderthread-only singleton which manages several static rendering properties. Most of these
265  * are driven by system properties which are queried once at initialization, and again if init()
266  * is called.
267  */
268 class Properties {
269 public:
270     static bool load();
271 
272     static bool drawDeferDisabled;
273     static bool drawReorderDisabled;
274     static bool debugLayersUpdates;
275     static bool debugOverdraw;
276     static bool showDirtyRegions;
277     // TODO: Remove after stabilization period
278     static bool skipEmptyFrames;
279     static bool useBufferAge;
280     static bool enablePartialUpdates;
281 
282     static float textGamma;
283 
284     static int fboCacheSize;
285     static int gradientCacheSize;
286     static int layerPoolSize;
287     static int patchCacheSize;
288     static int pathCacheSize;
289     static int renderBufferCacheSize;
290     static int tessellationCacheSize;
291     static int textDropShadowCacheSize;
292     static int textureCacheSize;
293     static float textureCacheFlushRate;
294 
295     static DebugLevel debugLevel;
296     static OverdrawColorSet overdrawColorSet;
297     static StencilClipDebug debugStencilClip;
298 
299     // Override the value for a subset of properties in this class
300     static void overrideProperty(const char* name, const char* value);
301 
302     static float overrideLightRadius;
303     static float overrideLightPosY;
304     static float overrideLightPosZ;
305     static float overrideAmbientRatio;
306     static int overrideAmbientShadowStrength;
307     static int overrideSpotShadowStrength;
308 
309     static ProfileType getProfileType();
310     static RenderPipelineType getRenderPipelineType();
311     static bool isSkiaEnabled();
312 
313     // Should be used only by test apps
314     static bool waitForGpuCompletion;
315     static bool forceDrawFrame;
316 
317     // Should only be set by automated tests to try and filter out
318     // any overhead they add
319     static bool filterOutTestOverhead;
320 
321     // Workaround a device lockup in edge cases by switching to async mode
322     // instead of the default vsync (b/38372997). Only system_server should hit this.
323     // Any existing RenderProxy & Surface combination will be unaffected, only things
324     // created after changing this.
325     static bool disableVsync;
326 
327     // Used for testing only to change the render pipeline.
328 #ifdef HWUI_GLES_WRAP_ENABLED
329     static void overrideRenderPipelineType(RenderPipelineType);
330 #endif
331 
332 private:
333     static ProfileType sProfileType;
334     static bool sDisableProfileBars;
335     static RenderPipelineType sRenderPipelineType;
336 }; // class Caches
337 
338 }; // namespace uirenderer
339 }; // namespace android
340 
341 #endif // ANDROID_HWUI_PROPERTIES_H
342