1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "VtsHalEvsTest"
18
19 #include "FormatConvert.h"
20
21 #include <algorithm> // std::min
22
23
24 // Round up to the nearest multiple of the given alignment value
25 template<unsigned alignment>
align(int value)26 int align(int value) {
27 static_assert((alignment && !(alignment & (alignment - 1))),
28 "alignment must be a power of 2");
29
30 unsigned mask = alignment - 1;
31 return (value + mask) & ~mask;
32 }
33
34
35 // Limit the given value to the provided range. :)
clamp(float v,float min,float max)36 static inline float clamp(float v, float min, float max) {
37 if (v < min) return min;
38 if (v > max) return max;
39 return v;
40 }
41
42
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)43 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
44 // Don't use this if you want to see the best performance. :)
45 // Better to do this in a pixel shader if we really have to, but on actual
46 // embedded hardware we expect to be able to texture directly from the YUV data
47 float U = Uin - 128.0f;
48 float V = Vin - 128.0f;
49
50 float Rf = Y + 1.140f*V;
51 float Gf = Y - 0.395f*U - 0.581f*V;
52 float Bf = Y + 2.032f*U;
53 unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
54 unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
55 unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
56
57 return (R ) |
58 (G << 8) |
59 (B << 16) |
60 0xFF000000; // Fill the alpha channel with ones
61 }
62
63
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)64 void copyNV21toRGB32(unsigned width, unsigned height,
65 uint8_t* src,
66 uint32_t* dst, unsigned dstStridePixels)
67 {
68 // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
69 // U/V array. It assumes an even width and height for the overall image, and a horizontal
70 // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
71 unsigned strideLum = align<16>(width);
72 unsigned sizeY = strideLum * height;
73 unsigned strideColor = strideLum; // 1/2 the samples, but two interleaved channels
74 unsigned offsetUV = sizeY;
75
76 uint8_t* srcY = src;
77 uint8_t* srcUV = src+offsetUV;
78
79 for (unsigned r = 0; r < height; r++) {
80 // Note that we're walking the same UV row twice for even/odd luminance rows
81 uint8_t* rowY = srcY + r*strideLum;
82 uint8_t* rowUV = srcUV + (r/2 * strideColor);
83
84 uint32_t* rowDest = dst + r*dstStridePixels;
85
86 for (unsigned c = 0; c < width; c++) {
87 unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values
88 unsigned vCol = uCol | 1; // vCol is always odd
89 rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
90 }
91 }
92 }
93
94
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)95 void copyYV12toRGB32(unsigned width, unsigned height,
96 uint8_t* src,
97 uint32_t* dst, unsigned dstStridePixels)
98 {
99 // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
100 // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image,
101 // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
102 // and V arrays.
103 unsigned strideLum = align<16>(width);
104 unsigned sizeY = strideLum * height;
105 unsigned strideColor = align<16>(strideLum/2);
106 unsigned sizeColor = strideColor * height/2;
107 unsigned offsetU = sizeY;
108 unsigned offsetV = sizeY + sizeColor;
109
110 uint8_t* srcY = src;
111 uint8_t* srcU = src+offsetU;
112 uint8_t* srcV = src+offsetV;
113
114 for (unsigned r = 0; r < height; r++) {
115 // Note that we're walking the same U and V rows twice for even/odd luminance rows
116 uint8_t* rowY = srcY + r*strideLum;
117 uint8_t* rowU = srcU + (r/2 * strideColor);
118 uint8_t* rowV = srcV + (r/2 * strideColor);
119
120 uint32_t* rowDest = dst + r*dstStridePixels;
121
122 for (unsigned c = 0; c < width; c++) {
123 rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
124 }
125 }
126 }
127
128
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)129 void copyYUYVtoRGB32(unsigned width, unsigned height,
130 uint8_t* src, unsigned srcStridePixels,
131 uint32_t* dst, unsigned dstStridePixels)
132 {
133 uint32_t* srcWords = (uint32_t*)src;
134
135 const int srcRowPadding32 = srcStridePixels/2 - width/2; // 2 bytes per pixel, 4 bytes per word
136 const int dstRowPadding32 = dstStridePixels - width; // 4 bytes per pixel, 4 bytes per word
137
138 for (unsigned r = 0; r < height; r++) {
139 for (unsigned c = 0; c < width/2; c++) {
140 // Note: we're walking two pixels at a time here (even/odd)
141 uint32_t srcPixel = *srcWords++;
142
143 uint8_t Y1 = (srcPixel) & 0xFF;
144 uint8_t U = (srcPixel >> 8) & 0xFF;
145 uint8_t Y2 = (srcPixel >> 16) & 0xFF;
146 uint8_t V = (srcPixel >> 24) & 0xFF;
147
148 // On the RGB output, we're writing one pixel at a time
149 *(dst+0) = yuvToRgbx(Y1, U, V);
150 *(dst+1) = yuvToRgbx(Y2, U, V);
151 dst += 2;
152 }
153
154 // Skip over any extra data or end of row alignment padding
155 srcWords += srcRowPadding32;
156 dst += dstRowPadding32;
157 }
158 }
159
160
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)161 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
162 void* src, unsigned srcStridePixels,
163 void* dst, unsigned dstStridePixels,
164 unsigned pixelSize) {
165 for (unsigned row = 0; row < height; row++) {
166 // Copy the entire row of pixel data
167 memcpy(dst, src, width * pixelSize);
168
169 // Advance to the next row (keeping in mind that stride here is in units of pixels)
170 src = (uint8_t*)src + srcStridePixels * pixelSize;
171 dst = (uint8_t*)dst + dstStridePixels * pixelSize;
172 }
173 }
174